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ksp high altitude plane

air) that high up. Even if the air is thin, you can still put out plenty of power if you are shoving enough in with raw speed. Landing On Laythe Moon Of Jool Kerbal Space Program Youtube You do get certain inertial and lever-arm effects, but those aren't really relevant to 'do I have enough lift to stay up'. Third, which I haven't given a good try, would be a carefully-timed deorbit maneuver so you come down through your desired location as you fall from space. Planes in Space. Right now, my big, fat plane has trouble breaking 10 km altitude and 200 m/s forward speed (largely due to its payload). Grichmann's answer has been the most reliable way I've found to complete these missions. So long as there's only one high-altitude measurement to take, you should be able to complete a whole set of 3-4 in one flight. Imagine that first plane but with the bubble cockpit and the old style round intakes. Powered by Invision Community. The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. Then I increase throttle until about 2/3 or even full, climbing with a high inclination (it can also go straight up). When added to a plane it allows tuning of the controls vs speed/altitude/G load/other factors. This thread is quite old. I tried building a plane but can't climb higher than about 11,000m (I don't have many plane parts yet, though). Its an approximation missing someelements. It was meant for low altitude flight. But. KSP also tends to have very harsh induced drag if angle of attack gets too high. The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. If your using NEAR/FAR, once you get high and fast, kill the engine and glide to save fuel. Plane - Kerbal Space Program Wiki Paste as plain text instead, The X-37 is operated by the United States Space Force for orbital spaceflight missions intended to demonstrate reusable space technologies. There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft. You can post now and register later. You can halve the drag by climbing a bit less than 3500m. Strictly speaking this optimisation is unnecessary, but it can win you a bit of range. I'm going to try adding a small solid fuel rocket engine toned down to get the initial height then dump it, as well as check into that high end gear mentioned. TLDR: You need parts you don't have to make a plane that flies that high. I don't recall if they model aspect ratio, but either way, the struts are murder and the delta wing has so much more wing that it'll still have more lift. Ok, the panther engine is still not good enough. Unfortunately, there's no simple rule to tell you what the angle needs to be when you're building the plane-- it depends on lots of variables, such as your weight, drag, intended cruising altitude, intended cruising speed. First is thrust; the higher you get, the lower the thrust your engines deliver. Alternatively, you can assign the afterburner toggle (labelled "switch mode") to an action group if you wish to activate it with a hotkey. At that point your engines will be running about .7-.8 efficiency and you will be out of the thicker atmo which will allow you to go faster. Remember that you need to have intakes somewhere in line with the engine to function at that altitude. a screenshot of kerbal space program 2. by: lord bird. Of course, this thing has very limited range, speed and acceleration because of the extra weight. Yes, you can get into that range with the high end stuff (whiplash engines and ram or shock cone air intakes). Information Changelog Stats The easiest "default" way to build a plane in KSP-- i.e. Most SSTO space planes would be able to accomplish this easily. In KSP2, you are a rocket scientist who must build and test rockets, spaceships, and planes. Redoing the align environment with a specific formatting, Trying to understand how to get this basic Fourier Series. rev2023.3.3.43278. Hello there. So I'm pretty darn new to KSP, and my career has barely gotten started, and the jobs for crew observations seem to dominate I started by attaching two LV-909 rocket engines to a regular low-atmosphere plane: In this save, I don't have custom action groups yet, so I'm using the RCS control to toggle between jet and rocket modes. Your previous content has been restored. I've since shaved that down more but that was by going even higher and even faster). J-404 "Panther" Afterburning Turbofan - Kerbal Space Program So the faster you go the higher you can fly where there is less drag. Use the reaction wheel to hold your attitude slightly nose down as you float down and you can guide yourself like a paraglider. 2/3 (KSP 1.11.2) - YouTube I break out the Mk2 parts and Panther engines to build a better jet that can go higher and faster. Subscribe -. June 3, 2022 . KSP doesn't care (much) about aspect ratio; the total lift is the same regardless of configuration. What determines the maximum altitude a plane can reach? Learn more about Stack Overflow the company, and our products. Thank you, I was able to reach up to 24km altitude with this design. But a rockets can do it. Hopefully this will be helpful to you. Typically, I watch my Apoapsis as I boost to the high altitude, and there's enough momentum to coast to the peak before completely running out of fuel. Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. I looked into the .cfg files and there are no special properties allocated to them. Don't be too surprised if KSP's aero model breaks down in edge cases. I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: while they are superior for low-speed, low-altitude operations, they become deadweight at hypersonic velocities. Incidentally, for these speeds and altitudes, ordinary jets are the better choice. Ep. I would like to know which altitude I have to maintain for my experiments. Satellite Launcher - Kerbal Space Program Wiki Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Grichman's answer got me in the right direction. Challenges They will someday, but they don't now. Thanks for asking this, I've been struggling with the same problem in career mode. KSP Delta-V Calculator - KSP HOW TO CALCULATE DELTA-V at the very least, you'd need the panther, that'll get you over 16k easily, well to 25k. I find that a conservative amount is 2 RAM intakes and 2-4 radial intakes per turbojet. Is it correct to use "the" before "materials used in making buildings are"? Thanks for the help! To get there, you're going to want to climb at the fastest rate you can manage to 18-20 km, at which point you should mostly level off and start accelerating horizontally. 2022 Take-Two Interactive Software, Inc. Using indicator constraint with two variables, Is there a solution to add special characters from software and how to do it. Maneuver node plans don't take drag into account, so you'll have to overshoot quite a bit to compensate. Now lets combine these two indicators: The best performance your engine can achieve is when you have an optimal amount of Air Flow (obviously) but also the MAXIMUM amount of Air Intake. There are two factors to that: how thick the air is, how fast the ship is going. Upload or insert images from URL. You get tons of thrust if you put it into "wet" mode, but you lose fuel efficiency. How do I install mods for Kerbal Space Program 1.1? These are the building blocks of solid spaceplane design!Subscribe! You will find that when you're flying around, will always be slightly below the crosshairs on the navball. Now I have a plane that will fly around the world at an altitude of the low-20s. Why that? How do i build a high altitude plane? : r/KerbalSpaceProgram - reddit In the stock atmosphere, the benefits of moving faster outweigh almost everything else. Ksp engine altitudes : r/KerbalSpaceProgram - reddit So if you want to make a plane go as fast as possible, you want to minimise both angle of attack and angle of incidence necessary to sustain level flight at your target speed and altitude. How to know if you've nailed it perfectly: when you're cruising in level flight, you want the marker to be precisely centered in your navball cross-hairs. If it's below the cross-hairs, you need a little more AoA. Something that I think has become less clear since someone updated the wiki. Thanks. The main body is a fuel tank with a Swivel engine at the end. Display as a link instead, Clear editor. I've added more engines, more intakes to no avail. As long a you can fly faster, the lower density at altitude can be compensated for. So Pvt. All trademarks are property of their respective owners in the US and other countries. Note: Your post will require moderator approval before it will be visible. If you enter the Mun's SOI, it immediately counts as "In Space High over Mun" until you get below 60km Mun altitude. You can post now and register later. I decided to look into that two intakes thing, and it turns out to make 11-12 m/s difference at 19,000m with my plane. Your link has been automatically embedded. What plane in existence can fly at the highest altitude, and - Quora This causes the body of your plane to generate additional drag. Put a couple of radial mount parachutes just above the com and add a reaction wheel. What altitude and speed should I go? Most efficient cruise altitude for jet planes? : r/KerbalSpaceProgram Note that keeping the plane weight low is critical, only carry a very small amount of fuel. In this chapter, you ll learn about the Space Plane Hangar, a building that forms part of the Kerbal . Even up there the plane acts squirrely. lost birth certificate near berlin; ksp high altitude plane. All the information you could want to know about science, including the altitudes for each celestial body, and what altitudes a given experiment works on are available at: http://wiki.kerbalspaceprogram.com/wiki/Science. I followed a similar strategy. I recommend using a solid rocket booster (or 2 or 5) to you get you the altitude and then launch a small rocket powered plane. At sea level, it produces 120 kn thrust, but at 15 km altitude, it only produces 13.7 kn of thrust, barely enough to provide any thrust to climb higher, Long and narrow wing has less surface area to provide lift, and at higher altitude, the atmospher is so thin that the lift generated by long and narrow wings is insufficient for sustainable flight. Be sure to have enough intakes (I think maximum efficiency in stock is 1 ramjet intake per ~2 tons of plane, though that is aesthetically ridiculous), and if you're still running short of intake air, you can dip down a bit to speed up and get to denser air. Early career high altitude observations question : r/KerbalAcademy A temple in the desert (6 29 47 S 141 40 3 W) known as Tut-Un Jeb-Ahn, although this name can only be seen when a vessel crashes into it. Unfortunately, most space plane designs are impossible (or at the very least impractical) at your current tech level. Is it suspicious or odd to stand by the gate of a GA airport watching the planes? That's because wings need to have some AoA to the airstream in order to generate much lift. Should i add a larger wing area for higher lift? Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. Pretty often, the tail "wiggled" and/or the plane became totally unstable when I fired the rocket boosters. You also need to be going very fast to generate adequate lift at high altitudes and unlike the real U-2, you don't need to fear about overspeeding and destroying the plane. The most efficient way is, of course, to make a high altitude (or space) plane. Along with rockets, planes are one of KSP's most commonly referenced kinds of vessel, and are a vessel type . At about 400-500m/s (~15km), the two engines are even. I don't have that cockpit in my career game yet, but maybe it will work with the other one. high-1 A Screenshot of Kerbal Space Program By: miklkit This is the current version. I generally don't fuss with AoI unless I'm making a long range cruiser.

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